Pitch Unreal Engine Connector connects the Epic Games Unreal Engine with the HLA and DIS interoperability standards.
This enables customers in the aerospace and defense simulation industry to seamlessly integrate current and future simulations with cutting-edge game technology. It also opens opportunities for Unreal developers to effortlessly integrate with the open-standards-based modeling and simulation ecosystem. Pitch’s standards-based infrastructure provides an open, distributed, high-performing, scalable and secure solution.
Sample applications include military commanders viewing a tactical picture of the battlefield, and astronauts and pilots training in simulators with highly detailed 3D out-the-window scenes visualized and rendered in Unreal.
Freely available plug-in for visualizing simulation objects in the Unreal Engine. Supports the HLA Evolved and RPR FOM 2 standards.
More advanced plug-in that supports more simulation standards (DIS 6/7), includes source code access. Suitable for commercial projects.
Powerful tool for generating plug-ins for any HLA FOM such as custom FOMs, Space FOM, NATO NETN FOM, etc. Two-way data exchange, i.e. visualize HLA objects and interactions in Unreal Engine and send Unreal Engine data to HLA. Includes Pitch Developer Studio.
Tutorials on integrating HLA and DIS interoperability in your Unreal Engine game using Pitch Unreal Engine Connector(TM).
These tutorials are created for developers, but also suitable for anyone interested in using HLA and DIS interoperability standards with Unreal Engine in a simple way.