Pitch Unreal Engine Connector

Pitch Unreal Engine Connector connects the Epic Games Unreal Engine with the HLA and DIS interoperability standards.

This enables customers in the aerospace and defense simulation industry to seamlessly integrate current and future simulations with cutting-edge game technology. It also opens opportunities for Unreal developers to effortlessly integrate with the open-standards-based modeling and simulation ecosystem. Pitch’s standards-based infrastructure provides an open, distributed, high-performing, scalable and secure solution.

Sample applications include military commanders viewing a tactical picture of the battlefield, and astronauts and pilots training in simulators with highly detailed 3D out-the-window scenes visualized and rendered in Unreal.

Movies

Introduction to the Pitch Unreal Engine Connector (2 min)

Introduction with subtitles (2 min)

Features

Scalability and robustness to
support large and long-running scenarios

Inspect your objects with an information box for monitoring and debugging

Correlate your 3D Terrain using simple settings and get correct entity positions

Easy to develop using drag-and-drop in the Blueprint editor

3D model mapping in a graphical editor. Save and load mappings

HLA out of the box with simple configurations that can be saved

Editions

Pitch Unreal Engine Connector Free

Freely available plug-in for visualizing simulation objects in the Unreal Engine. Supports the HLA Evolved and RPR FOM 2 standards. 

Pitch Unreal Engine Connector Standard

More advanced plug-in that supports more simulation standards (DIS 6/7), includes source code access. Suitable for commercial projects.

Pitch Unreal Engine Connector SDK

Powerful tool for generating plug-ins for any HLA FOM such as custom FOMs, Space FOM, NATO NETN FOM, etc. Two-way data exchange, i.e. visualize HLA objects and interactions in Unreal Engine and send Unreal Engine data to HLA. Includes Pitch Developer Studio.

Tutorials

Tutorials on integrating HLA and DIS interoperability in your Unreal Engine game using Pitch Unreal Engine Connector(TM).

 

Episode 1
Learn how to add the Pitch Unreal Engine Connector plugin to an UE project and connect that project to a HLA federation. Please note that the HlaConnector actor has been renamed to RPRConnector.
Episode 2
Learn how to use prebuilt terrain with the Pitch Unreal Engine Connector and set up ground clamping for use with remote HLA entities.
Episode 3
Learn how to spawn custom blueprint actors for specific entity identifiers using the in-built entity mapping feature.
Episode 4
Learn how to use custom events from the Pitch Unreal Engine Connector to drive animations in actor blueprints.
Episode 5
Learn how to publish actors from Unreal Engine to a HLA federation and update their attributes.